Use Intrigue, Magic, and Cunning to master the Consortium
In Argent, the struggle for power, influence, and control is the key to becoming the chancellor of a magical university. Use deadly magic, powerful artifacts, and any inside connections at the academy to manipulate the placement of your opponents’ mages. By utilizing the needs of the Consortium, players can sway their votes and balance their resources to achieve their goal of chancellor.
Players
Ages
Play Time
Learning Curve
2-5
12+
30-120 min
High
What's In The Box
35 Mage Pawns, represented by their hats in the icons in the game.
1 Archmage’s Apprentice
6 Divinity Mages
6 Mysticism Mages
6 Natural Magick Mages
4 Neutral Mages
6 Planar Studies Mages
6 Sorcery Mages
40 Plastic Coins
10 Golden Coins (equal to 5 Gold)
30 Silver Coins (equal to 1 Gold)
50 Plastic Mana Crystals
1 Consortium Board and Influence Tracker
6 Double-Sided Candidate Sheets
15 Double-Sided University Board Titles
36 Oversized Spell Cards
6 Candidate Starter Spells
5 Legendary Spells
25 Spell Cards
105 Standard Sized Cards
5 Bell Tower Offering Cards
18 Consortium Voter Cards
5 Mage Power Reference Cards
6 Round Cards
36 Supporter Cards
38 Vault Cards
1 Astronomy Tower Marker
1 First Player Marker
6 Influence Tokens
27 Intelligence Tokens
42 Loyalty Badges, 7 each in 6 different colors
60 Marks, 10 of each of 6 different colors
19 Merit Badge Tokens
4 Room Lock Markers
27 Wisdom Tokens
Use Intrigue, Magic, and Cunning to master the Consortium
Argent: Mancers of the University is an expansion to Argent: The Consortium featuring a new candidate, new rooms, and a bunch of new spells, treasures, apprentices, and supporters.
Technomancy is the school of magic that deals with observable, repeatable phenomenon. Technomancers themselves don't use magic, but they build devices that contain, process, and manipulate the natural magical energy of the world.
13 Mage Pawns, represented by their hats in the icons in the game.
1 Divinity Mages
1 Mysticism Mages
1 Natural Magick Mages
1 Neutral Mages
1 Planar Studies Mages
1 Sorcery Mages
7 Technomancy Mages
1 Double-Sided Candidate Sheets
6 Double-Sided University Board Titles
14 Oversized Spell Cards
1 “Archmage’s Staff” Card
1 Double-Sided Candidate Starter Spells
1 Legendary Spells
11 Spell Cards
98 Standard Sized Cards
17 Bell Tower Offering Cards
2 Consortium Voter Cards
1 Mage Power Reference Cards
6 Scenario Cards
6 Scenario Explanation Cards
30 Scenario Round Cards
13 Supporter Cards
6 Synthesis Item Cards
23 Vault Cards
14 Golem Markers
6 Intelligence Tokens
8 Merit Badge Tokens
22 Marks
12 Orange Marks
2 White Marks
2 Black Marks
2 Purple Marks
2 Blue Marks
2 Green Marks
1 Orange Influence Token
7 Orange Loyalty Badges
6 Wisdom Tokens
Use Intrigue, Magic, and Cunning to master the Consortium
Festival of Masks provides a new way to play Argent, as well as a new resource to race for during play rounds. Masks provide continuous benefits for an entire round of play, much like some Bell Tower Cards, but the round doesn't end when they're all taken, and you can only have one. Use these masks as the engine for your key strategies, to reduce costs, improve efficiency, and harass opponents.
Use Intrigue, Magic, and Cunning to master the Consortium
Feel that sea breeze in Argent: Summer Break! It's time to go on vacation and add some beach fun to the Argent University with lighthearted scenarios, enchanted gear, new supporters, and more. In this holiday expansion, acquire a yacht and use it to bribe the Consortium for votes... you still want to be Chancellor after all, at least after your suntan.