What could possibly go wrong? An examination of Board Game Bugs
Just like in software, there are 'bugs' that can crop up in a board game or card game. Since many of these productions are complex and have a lot of moving parts, we have to be especially vigilant to avoid the issues below.
What are the bugs?
Why do they occur?
How can we prevent them?
And what kind of support do we offer when one slips through the cracks?